Here you can see some of the clients I worked for.
Mario Crespo
I started my professional career as a computer engineer, but I always had an eye on audio as well so I decided to study audio production. Step by step I began to put it all together: my passion for audio, my knowledge, the technical skills and my enthusiasm for AI and video games. I enjoy what I do, I will keep learning and that shows in the quality of my work.
Here you can see some of the clients I worked for.
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I started my professional career as an Audio Engineer in 2013. Since then I have worked on more than 500 audio projects. I have played different roles throughout these projects, such as sound designer for video games or audiovisual productions (i.e. TV, cinema and promo videos), voice production and audio editing.
At some point, I decided I wanted to bring my vision and knowledge to the market so I created my own company: Witsound Technologies where we automate audio processes using deep learning and DSP.
Although I have worked on many projects as a freelancer, I feel more comfortable when surrounded by a team of good coworkers. Throughout my career, I have worked in a number of positions that make up a team like sound designer or audio editor. These diverse roles have helped me to adapt to different situations and to grow professionally.
Thanks to this learning and thanks to the positive evaluation of my colleagues, I have had the opportunity to be a team lead in a number of different companies even I created my own company!
If I look back, I do not remember a time in which I have not been studying or training. When your vocation is based on technological development, learning and continuous recycling becomes something natural and necessary. Also, taking advantage of my concern to be up-to-date, I can merge audio engineering with computer science through research.
I have devoted a large part of my career to sound designer and audio editor tasks for different formats such as cinema, TV and video games. In this latter, I have also had the opportunity to work in VR and 3D audio. Motivated by the world of immersive audio, I created a binaural head on which I have written several articles that you can read here and here (in Spanish).
My passion for technology led me to study computer engineering that I use as a complementary tool in audio development, tool creation and audio implementation. I use these skills to create DSP systems, create deep learning models, program scripts for task automation or in game audio. Thanks to that, I created my own company: Witsound Technologies, where we automate tedious tasks using DSP and artificial intelligent such us deep learning.
Ever since I was a kid, I have always taken an interest in video games (and in particular the audio). By studying audio engineering and computer science, it meant that I could build on this passion for video games. It is no longer just a hobby for me but a profession.
Huge amount of experience with Pro Tools for audio editing and recording.
Large amount of experience programming with Python for DSP and deep learning tasks.
Several video game projects and courses using Wwise and Unreal Engine.
Used as the main IDE.
Main DAW used for sound design, audio for video games, music composing and automated scripts for audio.
Used for audio implementation.
Huge amount of experience with Pro Tools
Advanced audio restoration capabilities
Several video game projects and courses using Wwise
Fully understanding about interactive audio with Fmod
Mainly used to compose music
Used for audio implementation
Proficient and fast editing skills.
Basic understanding and programming of digital signal processing functions using Python, C++ and Rust.
Creative approach to achieve perfect results
Used for saving huge amount of time in repetitive tasks.
Able to find the best way to implement nonlinear audio and music into a game.
Vastly experience in recording voices for video games, commercials, elearnings or even music.
Proficient and fast editing skills
Vastly experience in voice recording
Creative approach to achieve perfect results
Able to find the best way to implement nonlinear audio and music into a game
Used for saving huge amount of time in repetitive tasks
Able to help, mix and create interactive music